Research map: Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study

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Papers in this map

  1. Toward a Theory of Stakeholder Identification and Salience: Defining the Principle of Who and What Really Counts · Ronald K. Mitchell · 1997 · 4916 citations · Cited by this paper
  2. Exergame Intervention for Habit Formation, Lifestyle Adjustment, and Health Ownership Enhancement Among Hong Kong’s Older Adults: Multisession, Single-Group, Pre-Post Pilot Study · Siqiang Wang · 2026 · Cites this paper
  3. Immersive Virtual Reality for Patient Education in Orthodontics: Cross-Sectional Feasibility and Acceptability Study (Preprint) · 2026 · Related
  4. The social model of disability: thirty years on · Mike Oliver · 2013 · 1628 citations · Cited by this paper
  5. Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: A Two-Stage Cross-Sectional Development and Usability Study (Preprint) · 2026 · Related
  6. An Overview of Autism Spectrum Disorder, Heterogeneity and Treatment Options · Anne Masi · 2017 · 1001 citations · Cited by this paper
  7. The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study · 2026 · Related
  8. An Overview of Intellectual Disability: Definition, Diagnosis, Classification, and Systems of Supports (12th ed.) · Robert L. Schalock · 2021 · 622 citations · Cited by this paper
  9. Gamified Physical Education and Cognitive Performance Among Chinese Secondary School Students: Cross-Sectional Moderation Mediation Study · 2026 · Related
  10. Blind hero · Bei Yuan · 2008 · 149 citations · Cited by this paper
  11. Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial · 2026 · Related
  12. Game-based learning and gamification to improve skills in early years education · Rachid Lamrani · 2019 · 125 citations · Cited by this paper
  13. The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability · 2026 · Related
  14. Personal factors and perceived barriers to participation in leisure activities for young and adults with developmental disabilities · Marta Badía · 2011 · 91 citations · Cited by this paper
  15. Quantifying Slowness in Parkinson Disease Using a Serious Game: Cross-Sectional Study · 2026 · Related
  16. Low Levels of Physical Activity and Sedentary Behavior in Adults with Intellectual Disabilities · Kelly Hsieh · 2017 · 83 citations · Cited by this paper
  17. A Novel Virtual Reality Intervention Combining Movement Exercises and Body Illusions for the Treatment of Chronic Back Pain: Prospective Feasibility Study · 2026 · Related
  18. Relationship between the social participation and social skills of pupils with an intellectual disability: A study in inclusive classrooms · Ariana Garrote · 2017 · 80 citations · Cited by this paper
  19. Mobile Exergames to Reduce Sedentary Time in Patients With Heart Failure: What Do Health Care Professionals Expect? · 2025 · Related
  20. Designing for Disability: Evaluating the State of Accessibility Design in Video Games · Mark Brown · 2020 · 67 citations · Cited by this paper
  21. Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility Study · 2026 · Related
  22. Relationships between Leisure Participation and Quality of Life of People with Developmental Disabilities · Marta Badía · 2013 · 52 citations · Cited by this paper
  23. Debates about dedifferentiation: twenty-first century thinking about people with intellectual disabilities as distinct members of the disability group · Jennifer A. Clegg · 2017 · 42 citations · Cited by this paper
  24. The CeHRes Roadmap 2.0: Update of a Holistic Framework for Development, Implementation, and Evaluation of eHealth Technologies · Hanneke Kip · 2024 · 37 citations · Cited by this paper
  25. Executive function and intellectual disability: innovations, methods and treatment · Deborah J. Fidler · 2021 · 34 citations · Cited by this paper
  26. Initiatives to facilitate the social inclusion of people with intellectual disability in physical activities with others in community‐based sporting, recreation and leisure activities: A scoping review · Eli Ristevski · 2024 · 22 citations · Cited by this paper
  27. “It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities · Pauliina Baltzar · 2023 · 18 citations · Cited by this paper
  28. Video games and disability—a risk and benefit analysis · Hung Jen Kuo · 2024 · 16 citations · Cited by this paper
  29. Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames · Karina Caro · 2018 · 9 citations · Cited by this paper
  30. Breaking Down Barriers · Jo-Anne Bichard · 2018 · 9 citations · Cited by this paper
  31. Effects of Cooperative, Competitive, and Solitary Exergames on Cognition and Anxiety Levels in Children with Developmental Disabilities · Daekook M. Nekar · 2023 · 9 citations · Cited by this paper
  32. The Xbox OS · Rusel DeMaria · 2018 · 2 citations · Cited by this paper

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